﻿namespace Gj
{
    public enum GameStatus
    {
    }

    public class StatusService : GameService
    {
        public static StatusService single;
        public bool dataEnd;
        public int dataProcess;
        public bool finishInitGame;
        public bool init;
        public bool isMaster;
        public bool mapEnd;
        public int mapProcess;
        public bool readyAll;
        public bool readyEnd;
        public bool startInitGame;
        public GameStatus status;
        public bool sync;
        public bool uiFinish;

        static StatusService()
        {
            single = new StatusService();
        }

        public void OnDestroy()
        {
            single = new StatusService();
        }

        public void OnInit()
        {
            single = new StatusService();
        }

        public void OnUpdate()
        {
            
        }
    }
}